Denestar Studios

Forging Worlds Worth Remembering

Denestar Studios builds original, story-driven worlds crafted by a senior team whose credits include some of the industry's most celebrated franchises.

Our debut production VEIL OF THE WHITE CITY© brings mystery and magic to the 1893 Chicago World's Fair.

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Game

Veil of the White City

Veil of the White City© is a first-person adventure set inside the 1893 World's Columbian Exposition, the international spectacle that drew twenty-seven million visitors before burning to the ground.

You play as an investigator assigned to the Expo, hunting down villains involved in fraud, theft, murder, and magic - a broken, barely understood, and wild magic that is dangerous for people to use.

The team has wrapped up its narrative demo, showing the world, the story, and the gameplay in action. A vertical slice will follow in 2027, expanding the Expo and gameplay. Updates on both will post to the News Feed here on our website as they're completed. Additional material for publishers and investors are available through our community manager upon request.

For more info please reach out to Jake Bradley, Community Manager for Denestar Studios:
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World

The 1893 World's Columbian Exposition, rebuilt in exacting detail - the buildings historically accurate to the inch, the grounds accurate to the foot. All exhaustively researched for decades to immerse the player in the stunning architecture of the Fair, lost to time.

In-game view across the water to the buildings of the 1893 World's Columbian Exposition

Story

The rediscovery of magic  -  in a time when stunning discoveries and bold new inventions were unveiled daily, a new power rises and makes its presence known at the Expo. Is it the magic of science? Or the science of magic?

In-game view of the Exposition's domed buildings from the waterfront

Gameplay

Magic is warped, volatile, and unpredictable - but never without consequences. It pools in ordinary objects, and reading a room for it costs nothing - a perfect tool for an investigator. But one wrong cast of magic could mean the difference between survival and oblivion.

In-game aerial view of the Exposition grounds

Studio

The people at Denestar Studios have shipped some of the industry's most recognized titles. That experience shows up in the craft of a tightly-focused core team.

Team credits include Assassin's Creed 2, Bioshock: Infinite, God of War, Halo 4, Halo Infinite, Ghosts of Tsushima, Call of Duty: Ghosts, DC Universe Online, Pokémon GO, Resident Evil 5, Star Trek Legacy, Star Wars Galaxies, Tron 2.0, Tron: Evolution No-One Lives Forever, Anachronox and Marvel Super Hero Squad Online.

Opportunity

Denestar Studios exists to build premium, single-player worlds. In a market where players are hungry for original experiences, our team has shipped genre-defining work.

Our debut title Veil of the White City pairs a meticulously researched historical setting with a fresh adventure and investigation mechanic.

We're a small and senior integrated team by design, scaling deliberately as each project earns its next phase. For funding, publishing or partnership inquiries, reach out directly. Full financials and deal terms will be shared upon request.

A narrated demo has wrapped in October 2026, showing the world the craft and the investigation loop in action; a vertical slice will follow in 2027, expanding the Fair and the systems underneath it.

News

Denestar Studios will share development updates, behind-the-scenes progress on Veil of the White City and news from the conventions we attend.
Check back soon or follow along on our social channels linked below.

Denestar Studios at MDEV
10.12.2026

We're pleased to announce we'll be exhibiting our playable demo at MDEV, the midwest's largest game industry event, on November 6-7 in Madison, Wisconsin. [[[Stop by the booth to check out the demo, get more info on the project, and say hi!]]]   

Jake Bradley Joins as Community Manager
10.08.2026

We're thrilled to announce Jake Bradley, former community manager for Cloud Imperium Games, joining our studio team in October as game community manager.

Denestar Studios Wraps its Demo of Veil of the White City
10.02.2026

The Demo for Veil of the White City has wrapped! The demo shows the core functionality of the game we aspire to make, including the environment of the 1893 World's Columbian Exposition, the beginnings of our story, and challenging gameplay. The Demo is available for review by appointment, please contact our community manager for further information.

Denestar Studios at GamesCom
08.30.2026

Representatives from our leadership team had the chance to attend GamesCom in Cologne, Germany in August, meeting with potential partners and publishers.

Denestar Studios Assembles its Core Team to create the Demo for Veil of the White City
07.09.2026

We have onboarded key members of our team to begin production on the Demo for Veil of the White City!

Denestar Studios Contracts with Rocket Game Studios for Talent Management
04.01.2026

We’re pleased to announce that Denestar Studios has contracted with Rocket Game Talent for talent management. Rocket Game Talent is helping us recruit and onboard the game development team behind Veil of the White City.

Contact

Whether you're an investor, publisher or press interested in covering Veil of the White City, we'd like to hear from you.

Reach out and we'll follow up with materials, including our pitch deck and financials. For everything else, find us on our social channels.

Contact us here